In CS2, spam through smokes means what you literally think it does: firing round after round of your chosen weapon into a smoke-filled area with the hopes of damaging an enemy hiding on the other side or even getting a kill. It’s a tried-and-tested method that has resulted in a number of game-changing picks from the usual online matchmaking to the competitive scene.
Recent updates made to the game, however, have drastically changed reloading in Counter-Strike. With ammunition now seen as more sacred than ever, is spamming through smokes still the best way to try and get a kill in a non-risky way?
Unlike in Counter-Strike: Global Offensive, spamming through the smoke now comes with some drawbacks. Enemy players can see the direction from which your bullet came through tracers, and the new smoke interaction means that shots fired through the smoke will leave a temporary hole through it.

This can lead to potential unwanted deaths by allowing your enemies even a split second of vision towards the general direction of where they can find you.
To cut to the chase, the latest CS2 update reworks the entire reloading process, where you essentially have less of a margin of error to work with. Any and all ammunition that is still in the magazine when you reload will be dumped, bringing your total reserve amount down significantly.

Unlike what has been the standard for years, where reloading just magically adds the missing bullets to the overall magazine capacity, the new update has made it such that people will go through their entire supply faster than ever. Whether this is a good change or not is yet to be seen, but if one thing’s for sure, it’s that many players will need to forget a bit of muscle memory.
Ultimately, there are too many drawbacks associated with spamming through a smoke that it might come as a detriment to your overall game if you try to do this in the first place.
Leave a reply