The Incapacitate Dart was added to Rust in last month’s jungle update as an additional ammo type to the also newly introduced blowpipe. The dart received criticism from players due to it removing vision briefly for four seconds on hit, leading to little counter-play. The developers at Rust noted this criticism and moved forward by significantly nerfing the dart following Rust’s June Update, with a focus on making it a less reliable and annoying weapon. Without further ado, let’s dive into the changes affecting Rust’s Incapacitate Dart.
The changes impacting the Incapacitate Dart target its blinding ability by removing it entirely and replacing it with a slight blur. Additionally, the dart’s slowing effect has also been lowered from 6 to 4 seconds to align with the vision effects. The nerfs will directly impact the darts’ performance against highly geared players who are able to outlast the simple, slow, and blur and get right back into the action.
The state of the Incapacitate Dart after the changes looks quite grim. Without the ability to be fully blind, it is left struggling to compete against the other primitive options available in the game. The Incapacitate Dart is a mediocre option that is difficult to craft due to its requirement of the hard-to-find snake venom. Hopefully, Rust’s developers continue to test and review the components of the weakened Dart as the game’s meta continues to evolve fast.



That’s everything you need to know about the new state of Rust’s Incapacitate Dart. Only the future will hold the answer to whether the nerfs were too much or not enough. Let us know in the comments below what you think about the nerfs and what we should cover next. See you next time!
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