The new Rust update introduces significant changes to the game’s meta, addressing many of the issues that players have raised over the years. Many fixes and changes are being made to correct the game and line it up with what players expect. Join us as we continue to dive into these changes and explore everything coming to Rust.
Reworks have been made to the jungle biome this Rust update, making hemp, ore nodes, berry bushes, vehicles, and monuments more prominent. Several new tree models have also been added to the jungle to enhance the visuals. Furthermore, players will no longer be forced to spawn directly in the jungle, but instead nearby.

The Incapacitate Dart has been nerfed as of the June Rust update and no longer applies its blinding effect. Instead, the dart now blurs the impacted player’s vision for 4 seconds. The dart’s slowing effect duration has also been reduced from 6 to 4 seconds.
The team at Facepunch has been working on a new interior lighting system, which has finally made it into Rust with this month’s update. The change addresses the long-standing issue players faced when trying to shoot out of a dark building. Before the changes, when entering a building, the entire world would be darkened, making it difficult to fight players outside the area. Now, the lighting is spatially aware, allowing you to easily see outside dark buildings, even when you are inside them.

Silencers have been hit with a large nerf, with there being two new versions of the silencer inside of Rust for you to try this update. The silencers have also been spread across the workbench levels, with one available silencer for each tier. The changes overall affect the durability and effectiveness of suppressors while keeping them useful for their intended purpose.

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Items will now drop in the direction you throw them out of your inventory while holding the new directional drop keybind. Just open your inventory, hold the bind, slightly move the item, and you know it will drop in the chosen direction once it turns red. This allows players to easily output items in any direction, making it simple to split items amongst your team, sort out items on the ground, or even show off all of your loot.
Large deployed items, which cannot be picked up, can now be demolished within the first 10 minutes. This results in players no longer being forced to chop through large structures after accidentally misplacing them. The list of items affected by the demolition change includes: Large furnaces, Oil refineries, Watchtowers, Barricades, Wind turbines, Large pools, and Water catchers. Keep in mind that building privilege is required for the destruction.

A bee bomb has been added this Rust update, allowing you to wreak bug havoc amongst your enemies from the safety of a catapult. The Bee Catapult Bomb can be crafted at a workbench level 2 for 3 Bee Grenades and 200 Wood.

The PVP Barricade is receiving significant nerfs in this month’s Rust update, mainly consisting of a stack size change, which has been lowered from 10 to 5. You also no longer have to worry about a simple wooden barricade stopping a train in its path when mounted to the rails. The changes aim to shift PVP Barricades from something you spam in empty spaces the moment you get shot, to something you are forced to use strategically.

Changes have been made to the rates that crafted items receive armor slots. The changes make it more frequent for players to receive 1 or 2 armor slots, while making 3 armor slot armor much rarer without an advanced or pure tea.

A new attachment has made it into the game this Rust update in the form of the Targeting Attachment. The new device allows you to ping enemies while holding out the weapon it’s attached to. This allows for easy team coordination by letting teammates easily ping bodies, enemy players, or points of interest, along with a number of other uses. The item can be crafted in a workbench level 2 for 10 High-Quality Metal and 1 Tech Trash.

Auto turrets have received their first nerf, with more planned in future Rust updates over the coming months. The small change nerfs the effectiveness of bows in auto turrets. The bows will now have reduced damage and a longer reload time, making it much harder to be downed and killed when running by a loaded bow turret.

Loot refresh time has been scaled back on high population servers this Rust update, meaning loot will no longer be respawning as fast as it was before. Rust’s loot respawn time is based on server population, and due to Rust’s growing player base, server population has grown widespread, leading to faster loot respawn times altogether. The changes set a cap on how fast loot can respawn, with the default setting of 300, forcing crates to wait 3-8 minutes to respawn. Server admins can set the loot frequency to its previous rate if they choose.

Additional wallpapers have been added for the floor and ceiling tiles, allowing for bases to look even cozier this Rust update. Players can receive 8 of these skins for free by applying them with the newly added wallpaper tool. The tool works similarly to a building plan; instead of consuming cloth and placing the chosen wallpaper, it is used. By default, players will have 4 floor and 4 ceiling wallpapers. Further wallpapers can be purchased through the newly added Floor & Ceiling Wallpaper Pack or the existing Lunar New Year Wallpaper Pack and Wallpaper Starter Pack.


With that, this month’s Rust update patch notes come to a close. As of June 5th, the update is live and playable on all servers. Expect many old players to check out the game as they download and experience these long-awaited changes. That’s all we have for you today. If you enjoyed this article, leave a comment and let us know what we should cover next. See you next time!
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