
CS2 Map Callouts: Vertigo Callouts
Vertigo is a relatively old map in the Counter-Strike franchise, but its revamp for the release of Global Offensive and further overhauls along the years has made it a popular choice when it is in the Active Duty Map Pool. It just recently got removed in January 2025 for a reworked version of Train, but still remains a heavily played map online in ranked matchmaking. Still, it’s only a matter of time before it returns to the competitive map pool which makes learning all the Vertigo callouts an important part of the CS player experience.
Here’s what’s in this Vertigo Callout guide:
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Vertigo Location Callouts
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Images and Map Location for Each Callout
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Explanations of Each Callout and Its Importance
All CS2 Vertigo Callouts
Under Stairs: The area beneath B Stairs that provides a view of the underside of Catwalk. Can shoot bullets through here and gain sneaky kills when attacking B Site.

B Stairs: The staircase leading from T Spawn toward B Site, serving as the primary entrance for Ts when attacking the site coming from their side of the map. Utility, such as HE Grenades and Incendiary Grenades, are usually thrown here early in the round to prevent quick advances.

Underpass: A narrow corridor connecting Bridge to B Stairs, commonly used by Ts to rotate between bombsite approaches. Found in the lower floor of Vertigo, this provides a quick rotation passageway for players moving from A to B or vice-versa.

Save Spot: A tucked-away corner between Underpass and Bridge, often used by players to hide weapons during eco rounds, giving rise to its name. A common spot for players to hide at the end of rounds, but surprisingly not commonly checked itself.

Big Box: A large wooden crate positioned between A Ramp and Bridge, offering Ts cover when approaching A Ramp and scouting for defenders. Especially from opposing snipers, taking cover behind the box can mean the difference between a hitmarker and a fatal shot.

Bridge: A small metal bridge extending from the Save Spot area to A Ramp. Players sometimes toss weapons off Bridge to prevent enemies from retrieving them at the end of the round. You can also jump over the railing, but it will result in your death.

Sheets: A small indented spot near A Ramp that contains a stack of construction materials.

Ladder: A climbable structure next to Underpass that provides a direct route to T Mid from the lower area of the map, making it one of the fastest vertical transitions in all of Vertigo. The upper floor of this area is also referred to as Ladder Room.

Toilets: Two portalets located at T Spawn, which function as an interactive element that can be used to conceal players or weapons. Also considered a meme hiding spot.

T Spawn: The starting location for the Terrorist side on Vertigo, which is on the bottom level, with quick access to staircases and ladders heading to the upper floor.

Dark: The first part of the ramp going up to A Site from Bridge/Big Box. Called Dark since it is quite dark to walk through.

Scaffold: A scaffolding that connects Bridge/the lower part of A Ramp to Lane, serving as one of the Terrorists’ routes toward A Site especially when doing a split. Also called Construction since it resembles some unfinished construction work.

A Ramp: A wooden ramp that connects the area past Bridge/Big Box to the main part of A Site. One of the key positions in Vertigo with a lot of site control dependent on successfully advancing from A Ramp.

Fence: A raised platform adjacent to A Ramp and across from A Site, providing CTs with a vantage point to check Dark and fend off A pushes.

Sand Bags: Two stacked sandbags positioned in the corner between Fence and the rest of A Site. A common hiding spot and one of the most crucial to clear completely by players on the Terrorist side when going to A.

Stairs: The main staircase located in the middle of T Spawn that grants instant access to Generator and T Mid.

Back B: The farthest corner of bombsite B near Catwalk, featuring a tall metal pole that defenders use for cover when holding B or dancing around to waste time.

Catwalk: A metal path linking Back B and B Stairs to the main building. It’s open air and easy to fall off the map, so extra care and attention is required when walking along here.

B Site: The main part of B where the bomb can be planted. Also referred to as Default sometimes.

Electric Box (EBox): A large, square box positioned between CT Spawn and B Site, frequently used as cover by the team on B Site.

Connector: A transitional space connecting CT Spawn, B Site, and Mid.

This specific spot is heavily contested and defenders are usually situated here at the start of rounds to fend off Terrorists pushing up into a potential A or B hit.
CS2 Writer
CT Spawn: The designated starting location for the Counter-Terrorists. On Vertigo, it is closer to both bomb sites by a significant margin than the T Side spawnpoint.

Headshot: A small spot between Top Mid, Boost, and Connector where only a player’s head is exposed when peeking, making precise aim a must for trying to contest this angle.

Boost: A collection of stacked crates and on Mid/Top Mid that Counter-Terrorists usually boost up on or hide behind to catch approaching Ts off guard.

Mid: A large central area of the map with routes leading to A Site via Elevator, B Site via Connector, and CT Spawn. Being able to take control of this location in Vertigo usually results in an advantage for the rest of the round.

Iron: A group of metal bars located between Mid and T Mid.

T Mid: The section of Mid closest to T Spawn, which also has a section that leads down into Ladder, should players choose to not contest Mid itself.

Generator: An elevated platform in T Spawn that is the first thing players reach upon going up Stairs. Called Generator because there is a generator found here.

Lane: A narrow passage connecting A Short to Scaffold. Also called Yellow since there are yellow banners covering this area.

Double: A set of orange crates near A Site that is a common boost spot for anyone defending the site. Also commonly called Boost.

A Site: The designated bomb plant zone at A, positioned between A Ramp, A Short, and Double.

Elevator: The room between Top Mid, Door, A Short, and the general area of A Site. There are elevators found here.

Door: A small opening that provides a direct path between Heaven, CT Spawn, and Elevator. Useful for quick rotates.

Heaven: A high-ground position that acts as a gateway between CT Spawn and A Site, giving defenders an elevated perspective when holding or retaking. A common sniping spot for AWPers.

Top Mid: The section of Mid closest to CT Spawn and Elevator, typically where CTs hold to prevent Ts from advancing through Connector or into A Site.

Conclusion
Even though Vertigo is no longer part of the current Active Duty Map Pool in Counter-Strike 2, it’s still a classic map and played by a big chunk of the game’s population. Knowing its many callouts can be confusing, especially given its unique layout with lots of corners and specifics to understand, but through steady play and consistent usage of the proper terms it will eventually become almost second nature when fighting on this map. Be sure to check out the rest of our map callout guides, especially for the more popular battlegrounds such as Mirage and Inferno!
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