If the T-side players have to deal with the burden of entering the bomb site and planting, the Counter-Terrorist team’s entire goal is to either stop that from happening or pull off a successful defusal. Just like what’s needed to get a plant down, defusing the bomb is a lot easier said than done.
A lot of things are against any Counter-Terrorist trying to defuse an activated explosive: the bomb timer, the enemy team, and the resources available to you and your teammates.
The bomb defusal process begins as soon as the Ts take over a bomb site and arm the C4 explosive. From there, every remaining member on the Counter-Terrorist team has 40 seconds to retake either the A or B site and successfully defuse the bomb against the entire opposing team.

Smoke and flash grenades thrown all across the site, the presence (or absence) of a defuse kit, and the bomb’s location are all factors that play into how difficult the defusal process will be. Even if the CTs eliminate all opposing players, failing to defuse the bomb on time results in a lost round.
Walking up to the bomb and pressing the designated key to start defusing is what everyone’s taught as as beginners, but that won’t cut it in every situation. High-tension clutch scenarios, especially without knowledge of nearby enemies’ positions, might require a fake defuse, also called “tapping the bomb,” to bait the opponent into revealing their position as they peek at the bomb site.

Masking your attempt at defusing the bomb with utility such as flash grenades, smoke grenades, and even decoy grenades in an attempt at a “ninja defuse” may also contribute to how fast you can begin defusing.
Finally, it’s important to note that the Terrorists will always know where the bomb is, so unless there’s no other option, wait for backup before defusing to avoid taking the full force of enemy fire.
Leave a reply