SkinLords CS2 Guides CS2 Map Callouts: Mirage Callouts

CS2 Map Callouts: Mirage Callouts

Mirage is, for lack of a better comparison, pretty much the LeBron James of Counter-Strike maps. Since the days of CS:GO, Mirage is the only map to have been taken out of the Active Duty Map Pool just once. Along with that, it is the only map that has been featured at every single Counter-Strike Major since the first one in 2013. Mirage is a classic and is heavily played in both casual/online matchmaking and professional play. How well-loved it is nowadays is certainly up for debate, but one thing’s for sure: Mirage is forever—which makes knowing CS2 Mirage callouts even more essential if you want to find success in competitive CS2.

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CS2 Map Guides

Here’s what’s in this Overpass Callout guide:

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    Mirage Location Callouts
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    Images and Map Locations for Each Callout
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    Explanations of Each Callout and Their Importance

All Mirage Map Callouts in CS2

Mid: As the name suggests, this is found in the middle of the map. It’s a highly contested spot with lots of access to and from both bombsites and also T Spawn and CT Spawn. Snipers usually take early positions on opposing ends of Mid, with an early kill usually setting the pace for the rest of the round. There are a lot of Mid callouts other than simply “Mid” such as Sniper’s Nest, Chair, and Catwalk.

mid mirage cs2 callout

A Site: The bombsite on Mirage that is found closer to both T Side and CT Side spawn areas. Refers to the central area where the bomb can be planted, but typically used to refer to the entire site in general.

a site mirage cs2 callout

B Site: The square, middle section of B where the bomb can be planted on. Farther from both spawn areas from A Site.

b site mirage cs2 callout

T Spawn: The starting point at the bottom of the map where Terrorist players initially appear. Found right next to A Ramp and Palace where a number of popular smoke lineups can quickly be performed.

t spawn mirage cs2 callout

T Roof: The elevated position before reaching A Ramp, often serving as a staging ground for set plays and executes. There are multiple utility strategies that the Terrorist team can execute from here to easily take control of A Site and its surrounding areas.

t roof mirage cs2 callout

A Ramp: One of two entrances into A Site from T Spawn apart from Palace.

a ramp mirage cs2 callout

Palace: A large building positioned adjacent to A Site, providing an alternate route for Terrorists to take control of the bombsite. Also a common spot for Counter-Terrorists to throw utility at in hopes of delaying an advance. AWPers usually position themselves here for high ground advantage while covering multiple angles around A Site.

palace mirage cs2 callout

Pillars: The structural columns inside the main room of Palace that allow for varied cover and attack angles.

pillars mirage cs2 callout

Balcony: A wooden ledge just outside Palace where players can stand. In some cases, it may also be called “Heaven.”

balcony mirage cs2 callout

Shadows: The area directly beneath Balcony on A Site. Molotov cocktails are usually thrown to this spot from T Side players taking A through A Ramp to clear out potential defenders hiding in the corners. This spot is sometimes labeled as “Hell” or “Under Palace.”

shadows mirage cs2 callout

Tetris: A stack of boxes just outside A Ramp. Resembles a shape found in the Tetris video game.

tetris mirage cs2 callout

Sandwich: The narrow space between Tetris and Stairs. A common hiding spot that, when unchecked, can cause a lot of problems.

sandwich mirage cs2 callout

Stairs: A staircase positioned at the edge of A Site next to Jungle and Connector. Providing access to high ground and vision over most of A Site, especially when trying to contest critical areas like Palace or Balcony.

stairs mirage cs2 callout

Firebox: A stack of boxes near Shadows/Under Palace and Default. Called Firebox because Molotovs and Incendiary Grenades are usually thrown in that spot to force out CTs or Ts in post plant situations to move away and relocate.

firebox mirage cs2 callout

Ninja: A tight corner near Firebox and the standard A Site plant spot where a Counter-Terrorist can conceal themselves for surprise eliminations. This area is often overlooked.

ninja mirage cs2 callout

CT: A general reference to the Counter-Terrorist spawn direction, but more commonly used for the space near Ticket Booth leading into A Site.

ct mirage cs2 callout

Jungle: The section between Stairs and Sniper’s Nest. Called Jungle due to how it looked in previous installments of the Counter-Strike franchise.

jungle mirage cs2 callout

Connector: This pathway literally connects Mid with A Site and other detailed callouts around the area such as Stairs and Jungle.

connector mirage cs2 callout

Vent: A destructible metal vent often broken by CTs at the start of a round to allow quick access to Window/Sniper’s Nest. Usually only takes one hit from a bullet or knife to completely remove the blockage.

vent mirage cs2 callout

Sniper’s Nest: One of the main vantage points for CT snipers looking to secure their team’s position. Gives a perfect view of Mid, but is usually smoked off early in the round by the attacking team. Also called Window.

snipers nest mirage cs2 callout

Ladder Room: A small room adjacent to Sniper’s Nest and Short, featuring a ladder leading into Sniper’s Nest.

ladder room mirage cs2 callout

Another metal vent must be broken to get into Sniper's Nest, however, starting in CS2, bullets can now pass through the open gaps in said metal blockage.

valencsrina

CS2 Writer

Underpass: An underground tunnel which connects the lower part of Mid to B Apartments/TV Room.

underpass mirage cs2 callout

Boost: A spot in Lower Mid where players can be assisted to jump into Sniper’s Nest.

boost mirage cs2 callout

Chair: A single chair located at Mid, providing visibility toward Short.

chair mirage cs2 callout

Top Mid: The section of Mid directly across from Sniper’s Nest, featuring boxes that Terrorists can use for cover.

top mid mirage cs2 callout

Mid Boxes: The crates in Top Mid that shield approaching Ts from defenders controlling Mid.

mid boxes mirage cs2 callout

Default: The primary stack of boxes on A Site marked with a red “A” spray paint.

default mirage cs2 callout

Triple Box: A set of three stacked crates adjacent to Default, frequently used as cover by defenders.

triple box mirage cs2 callout

Catwalk: A pathway extending through Mid and leading toward Short.

catwalk mirage cs2 callout

B Short: The corridor connecting Mid to B Site via Catwalk.

b short mirage cs2 callout

Short Corner: A tight angle next to Apartments after coming from B Short, known for being difficult to clear.

short corner mirage cs2 callout

Market: The enclosed structure linking CT Spawn to B Site.

market mirage cs2 callout

Window: A Market exit leading to B Site. Like Vent, this area features a destructible panel blocking direct access.

window mirage cs2 callout

Door: The primary entrance from Market into B Site.

door mirage cs2 callout

Bench: A bench positioned beside the default plant area and near Van.

bench mirage cs2 callout

Van: A vehicle located outside B Apartments, commonly used by CTs to hold angles toward entry points.

van mirage cs2 callout

B Apartments: A key route toward B Site, often used in fast rush strategies from T Spawn.

b apartments mirage cs2 callout

Kitchen: The starting section of B Apartments. The wooden portion here can be wallbanged from outside.

kitchen mirage cs2 callout

B Plat: The raised platform outside B Apartments, situated near Van.

b plat mirage cs2 callout

Side Alley: A passageway between Mid and T Spawn.

side alley mirage cs2 callout

TV/TV Room: A small area with a television, serving as an entry point to B Apartments.

tv/tv room mirage cs2 callout

Apps Ramp: The inclined path linking T Spawn to B Apartments.

apps ramp mirage cs2 callout

Arches: Two curved structures marking the entrance from B Short to B Site. These are sometimes referred to as “Get Right” or “Get Left,” referencing the legendary player GeT_RiGhT.

arches mirage cs2 callout

Sneaky: A ledge in Market next to the fridge where players can jump up for an off-angle that is rarely checked.

sneaky mirage cs2 callout

E Box: A small enclosure on B Site, positioned beside Window.

e box mirage cs2 callout

Boost Boxes: Crates on B Site’s plant area that players can boost onto for a creative off-angle.

boost boxes mirage cs2 callout

House: The first structure leading toward either B Apartments or Underpass, also where TV Room is located.

house mirage cs2 callout

Back Alley: The section between B Apartments and House.

back alley mirage cs2 callout

Conclusion

Mirage is a staple map in the world of Counter-Strike. Probably second only to Dust 2, it is one of the most played and most iconic maps that have ever been put in the game. There are a good number of Mirage callouts, but for a map that for sure will come up on a regular basis, mastering them is definitely a must when trying to get better at the game as a whole. Love it or hate it, Mirage is simply unavoidable.

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